(I created a shitty track from scratch just for demonstration, its not how i would usually model something). Does this mean you can't resize physics points such as Pit Boxes, Start boxes and so on? If yes, why is my track still too small? I uploaded the fbx file and the finished track, maybe you can find the error. But then again my Pit Guy is 1.5x bigger then he should be. This seems realer to the size that it should be in game. I rescaled my objects a bit and made the road 6,0m wide. And ingame my 4,2m wide track is almost as WIDE as a Ferrari F40. I set everything to meters (Units setup and UI, exported with "Scale : Meters).
You must have experience coding with FBX SDK or something. I think rotating the road will fix the wobble issue, something is fucked up with my axis. Im looking to change the scale of the unit for OBJ, FBX, and STL files please give me more details about your offer. The Scale slider effects the general measurement reference point in the whole scene. When in Blender, on the right hand side you‘ll see a tab with this icon (scene). Is there any other way to change the Y-Axis to be UP, currently my UP Axis is : Z as you can see. Setting up Measurement units in Blender (only in Edit Mode) 1. Within the Units Setup dialog, click the System Unit Setup button. To access it, do the following: From the 3ds Max menu, choose Customize -> Units Setup. And yes, it doesn't say anything at "Scale Factor", i reset my 3DS settings and nothing changed. In order to build at Real-World Scale, you should focus on the System Unit Scale value. Here I have created a cube of 100 cm size (see picture below). I think i fixed the car falling through ground problem, i had to rotate my start boxes to 180 Degrees. I have set up a 3ds Max scene with a unit scale of 1 centimeter. and the previous should solve the scale problems. every scenic object can be left with Z up as default regards its origins. Y also needs to be aligned up on your spawn objects only, that includes timer gates, start finish line etc. aslong as scale factor = 1 on import or export, max will receive correctly scaled objects.Īlso please note Axis conversion. the Render Setup window and observe those changes in realtime as well (or in. for example on many models I import I must set this to centimetres for scale factor to = 1. Its products include AutoCAD, BIM 360, Civil 3D, Fusion 360, InfraWorks, Inventor, Maya, PlanGrid, Revit, Shotgun, 3ds Max. Take your first steps in 3ds Max and start making your own great renders. which is exactly what happened to me on my first lidar track capture, but not only on export is this important, its important on import of FBX too. The handhelds most prominent feature is its ability to display. As an eighth-generation console, its primary competitor was Sonys PlayStation Vita. like as if you captured in feet and it converted it to metres. The Nintendo 3DS is a handheld game console produced by Nintendo.It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS.The system features backward compatibility with older Nintendo DS video games.
if it is at 300% the size, its likely a feet to metres problem somewhere in your workflow. The most important part is this here, scale factor = 1, which I don't see in your earlier images, it can only be that that is wrong as far as I can tell. Heres my settings that seem to work fine, they are the same as yours.