The only way to make a PSX version of FF7 with better sounding music would be to completely change the sound engine to be more like other PSX games where samples are loaded on song change, or to use Grandia-style streaming that supports disc access while streaming music. This might solve some issues some of you people might have regarding mods conflicting with eachother or straight up not working in 7th Heaven.
In the japanese FF7 demo, we can hear a couple of songs with better instruments (because the soundtrack wasn't finished so they needed less instruments, meaning more space for them) and it indeed sounds much better. All released Ninostyle models converted to go inside theSince there is limited room in sound RAM and that it has to hold all the instruments for the whole game, the instrument's quality is poor. In the cutscene before the final battle, voice samples are overwriting the last part of sound RAM (and it remains overwritten during the whole ending)
#Ff7 7th heaven mod boses how to
HOW TO SETUP Final Fantasy 7 with the New Threat 2.0 mod - Tutorial Guide HOJO HOEDOWN - Final Fantasy VII - New Threat Part 58 - Lets Play, Gameplay, Walkthrough. FF7 New Threat Mod 2.0 - How to Steal when OUT OF RANGE Bottomswell Boss Guide. Opponents are listed by difficulty and rank. Here is a list of all opponents Yuffie must face to reach Grandmaster Rank in Final Fantasy VII Remake Intergrade (FF7 Remake: Intergrade). However, FF7 only writes to it at two times:ΔΆ. Final Fantasy 7 New Threat Mod Walkthrough - Mako Reactor 1 - Part 1. All Opponents in Fort Condor Mini-Game in Final Fantasy 7 Remake Intergrade. Most PSX games that use sequenced music write to sound RAM before every new song.
With PSX's FF7 sound engine it's impossible to make it sound (significantly) better.